The Side Factor
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The Side Factor explores the idea of creating a turn based strategy game with a minimal number of units. There is only one kind of unit. The core mechanic is shooting through things.
Win Condition: To disable all of the opposing ships.
Each player is given 4 actions per turn. Blue starts with one less on their first turn. Players gain additional actions for each disabled ship they own. Moving one adjacent space takes up 1 action, rotating takes 1 action, and firing takes 2.
It behaves like Newton's cradle picture on the right. Only the ship that got hit by the beam takes damage. The only ship that ends up moving is the last one.
Disabled ships deal no damage. Beam continues after.
Increases the damage dealt by the beam for each allied ship it passes through.