In the summer of 2009 I took a course in computer animation where my team made March of the Tennis Balls. Everything was done in Blender from modelling to post processing and I became very comfortable using the Blender interface. Since then I have been mostly using Maya and Cinema 3D. Blender also received a major interface redesign. This weekend I spent a bit of time familiarizing myself with the new interface. I’m really impressed with how well organized it is. I can definitely see myself using Blender to create art for my games quickly, which is something I worry about when I’m doing everything myself.
Here is a Bomb Droid mech I created for the board game project as part of the mentorship I previously talked about. I tried to use mostly primitives and purposely kept it simple so my mentee could learn from it and create his own.
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