Getting back into Blender
In the summer of 2009 I took a course in computer animation where my team made March of the Tennis Balls. Everything was done in Blender from modelling to post processing and I became very comfortable using the Blender interface. Since then I have been mostly using Maya and Cinema 3D. Blender also received a major interface redesign. This weekend I spent a bit of time familiarizing myself with the new interface. I'm really impressed with how well organized it is. I can definitely see myself using Blender to create art for my games quickly, which is something I worry about when I'm doing everything myself.
Here is a Bomb Droid mech I created for the board game project as part of the mentorship I previously talked about. I tried to use mostly primitives and purposely kept it simple so my mentee could learn from it and create his own.

I'm an independent game developer located in British Columbia, Canada.